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Driveclub

Van mreže Beogradjanin

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Re: Driveclub
« Odgovor #15 poslato: 29.04.2014, 17:42:30 »
PSN : D4CValentine
 

Van mreže Bandzula

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Re: Driveclub
« Odgovor #16 poslato: 29.04.2014, 18:00:19 »
:super Bice zanimljivo

Van mreže Rhisonicus

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Re: Driveclub
« Odgovor #17 poslato: 29.04.2014, 19:41:28 »
 :worth



Van mreže Rhisonicus

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Re: Driveclub
« Odgovor #20 poslato: 01.05.2014, 10:27:01 »
Nije zajebancija, ozbiljno je.

http://www.dualshockers.com/2014/04/30/driveclub-free-ps-plus-edition-detailed-new-info-on-car-customization-tracks-realism-and-more/

Najvise bi voleo kada bi nam pruzili mogucnost NADOGRADNJE NA FULL VERZIJU PO MALOJ CENI.

Van mreže Milan89SD

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Re: Driveclub
« Odgovor #21 poslato: 01.05.2014, 11:52:25 »
Driveclub‘s delay from November 2013 was caused by “one important feature,” according to new game director Paul Rustchynsky.

Rustchynsky replaced Col Rodgers, who left Evolution to form his own studio, in February. “Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that Driveclub needed more development,” he wrote on the PlayStation Blog. “We wanted to make sure we got one important feature right.”

That feature was the dynamic menu, which is described as “key to how much fun you’re going to get out of the game.” “Whenever you fire up the game; between every race you play, and when you log in to Driveclub on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected,” he added. “Essentially it’s where you discover what to play, and who to play with.”

“It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.”

However, the delay didn’t just mean that players will get to experience a better dynamic menu. Evolution has also used the extra development time to improve several other areas of the game:
Visuals – We’re constantly improving how stunning the game looks as we continue to optimize visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.
Audio – It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.
Driving – It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.
Clubs – We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).
Tour – The difficulty curve for the campaign mode is becoming even smoother as we continue to optimize the vehicle handling and also refine the game’s AI for non-player racers.
Cars & Tracks – More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.

Driveclub is set to launch October 7 exclusively on PlayStation 4.    :-\ :facepalm:
 

Van mreže hostile_bg

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Re: Driveclub
« Odgovor #22 poslato: 01.05.2014, 11:56:55 »
Driveclub is set to launch October 7 exclusively on PlayStation 4.    :-\ :facepalm:

 :D
 

Van mreže Darko87

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Re: Driveclub
« Odgovor #23 poslato: 01.05.2014, 17:07:40 »
Što facepalm?

Послато са GT-I9300 уз помоћ Тапатока


Van mreže hostile_bg

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Re: Driveclub
« Odgovor #24 poslato: 01.05.2014, 19:05:51 »
Pa Milan je M$ fanboy, kako sto? :D
 

Van mreže Milan89SD

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Re: Driveclub
« Odgovor #25 poslato: 01.05.2014, 20:35:26 »
Ako neko nauci da cita, neka procita tekst :D Hahahaha obrazlozenje i sve one gluposti su zapravo zbog glavnog menija :D  :clapping2

“We wanted to make sure we got one important feature right.”
That feature was the dynamic menu, which is described as “key to how much fun you’re going to get out of the game.

Od kada je krenula ova nova generacija, sa svih strana stizu tako retardirani izgovori za odlaganja, da prosto nemam reci :D Sledeci put ce da odloze zato sto ikonica nije kako treba ili im se nije dopala boja fonta :D Stvarno, ali stvarno.... Da je MS, ja bi razumeo, ne znaju ljudi da lazu, ali ovo :D  :dontunderstand
 

Van mreže Darko87

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Re: Driveclub
« Odgovor #26 poslato: 01.05.2014, 21:00:43 »
Koliko sam ja primetio dosta su uložili da unaprede grafiku, fiziku i sl ;) jer ako neko nauči da čita pročitaće i to :) ;)

Послато са GT-I9300 уз помоћ Тапатока


Van mreže Milan89SD

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Re: Driveclub
« Odgovor #27 poslato: 01.05.2014, 21:17:40 »
Koliko sam ja primetio dosta su uložili da unaprede grafiku, fiziku i sl ;) jer ako neko nauči da čita pročitaće i to :) ;)

Послато са GT-I9300 уз помоћ Тапатока

To je bilo pre ovog odlaganja, ovo se odnosi samo na to zadnje odlaganje igre......
 

Van mreže Wahad

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Re: Driveclub
« Odgovor #28 poslato: 01.05.2014, 21:37:06 »
Nije, ovo odlaganje je zbog svega a ne samo zbog menija. Kada je prvi put odlozena to je bilo samo zatezanje (kada sam ja probao na gamescomu) a onda su odlozili zbog fizike, boljih efekata, bolje podrske i to je ovo odlaganje, od prvog odlaganja oni ni jednom nisu rekli i dali release date. Tako da fakticki postoji samo jedno odlaganje, ono sta je community pisao da treba u martu aprilu kada vec to veze nema sa onim kako su oni hteli.


Sent from my iPhone using Tapatalk
 

Van mreže Milan89SD

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Re: Driveclub
« Odgovor #29 poslato: 07.05.2014, 21:44:42 »
https://www.youtube.com/watch?v=Ss--cO6ZnZA

One of the recurring questions we keep seeing is about the scale of the PlayStation Plus Edition. The simple answer is that with an active PlayStation Plus subscription, you can download DRIVECLUB PlayStation Plus Edition, which comes with one location (India), 11 tracks, 10 cars and access to all game modes.


 But why did we choose to offer this particular selection of the game to PlayStation Plus subscribers for free?


 DRIVECLUB is inherently next gen. It’s about accessibility for all and building a community of gamers who love online play. DRIVECLUB PlayStation Plus Edition is designed to be a quick and easy way for gamers all over the world to join the DRIVECLUB community. You can take part in all the game modes, set, send and compete in challenges, and race online against others in the DRIVECLUB community.


 We think you’ll have a lot of fun playing DRIVECLUB once it launches on October 7th, digitally via the PlayStation store and on Blu-ray at your local retailer. If you’re an active PlayStation Plus subscriber and have been playing the PlayStation Plus Edition, but decide you want the full DRIVECLUB experience, you can purchase a one-time upgrade for $49.99. This will give you access to all five locations, 55 tracks, 50 cars and all 50 tour events, as long as your PlayStation Plus subscription remains active.


 If you’re not an active PlayStation Plus member, you can still get DRIVECLUB via the PlayStation Store or your local retailer on Blu-ray.
 Stay tuned because there’s more content coming tomorrow with the ‘Clubs’ video, explaining why they’re crucial to making DRIVECLUB distinctly different.


 Friday’s episode is all about challenges – why we love ‘em, what they give you and importantly, how they’ll make the game infinitely more networked and fun to play in your Club.
 Over and out.
« Poslednja izmena: 07.05.2014, 21:46:47 od strane Milan89SD »
 

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