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The Witcher 3: Wild Hunt

Van mreže MarkoDJ

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The Witcher 3: Wild Hunt
« poslato: 05.02.2013, 11:03:57 »
Igra je najavljena za NextGen konzole! Najavljuje se da ce svet biti veci za oko 20% u odnosu na Skyrim... :)


The Witcher 3: Wild Hunt Trailer - Game Informer Coverage
 

Van mreže Undenis

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Re: The Witcher 3: Wild Hunt
« Odgovor #1 poslato: 05.02.2013, 11:32:37 »
Jel ima najave za ps4 ili ce opet biti x720/Pc? :fighting

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Re: The Witcher 3: Wild Hunt
« Odgovor #2 poslato: 05.02.2013, 15:01:54 »
Navodi se samo NextGen konzole, tako da nije precizirano na kojim...
 

Van mreže Milan89

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Re: The Witcher 3: Wild Hunt
« Odgovor #3 poslato: 05.02.2013, 15:31:15 »
Jel ima najave za ps4 ili ce opet biti x720/Pc? :fighting

Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.


 

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Re: The Witcher 3: Wild Hunt
« Odgovor #4 poslato: 05.02.2013, 15:34:19 »
Ovo je vrhunska igra, samo da izadje i za Ps4, ovu proslu su zahebali za ps3, a isto je super igra  :grr
 

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Van mreže Undenis

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Re: The Witcher 3: Wild Hunt
« Odgovor #6 poslato: 06.02.2013, 23:51:26 »
Ovo je vrhunska igra, samo da izadje i za Ps4, ovu proslu su zahebali za ps3, a isto je super igra  :grr
Nisu druze zajebali za proslu igru nego je MS platio razvoj igre za konzolu i naravno pod uslovom da ne izadje za PS3.Bolje bi im bilo da ne placaju takve stvari i timed dlcove nego da naprave nesto svoje ionako 3 igre imaju...

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Re: The Witcher 3: Wild Hunt
« Odgovor #7 poslato: 07.02.2013, 10:40:44 »
Jbg. U svakom slucaju, jedna od boljih igara koje sam igrao ( mislim na prvi deo koji sam picio na Pc-u ), a nastavak nisam odigrao, vec sam gledao gomilu klipova, pateci sto nije mlutiplatform, ali prosto mi se ne da da nista vise igram na Pcu, poslednjih godina mi sluzi samo za rad i surfovanje.

@Kakav skrnavi trailer, bar malo insight-a da su dali  :D
 

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Re: The Witcher 3: Wild Hunt
« Odgovor #8 poslato: 16.02.2013, 13:51:37 »
http://www.gameinformer.com/b/features/archive/2013/02/15/comparing-the-open-world-of-the-witcher-3-wild-hunt.aspx, discussing their open world philosophy. Notes:

- After making RED Engine they knew it was possible to re-write the code for streaming an open world game.
- Were happy with The Witcher 2, but missed the sense of freedom, size of locations, and the fresh breath of being able to run away from the story and take on other tasks.
- During production of The Witcher 2 they tossed around the idea of implementing a horse, as they felt they could do it, but the level sizes would not accommodate the mechanisms of riding a horse very well. Fans had been asking for a horse as Geralt rides a horse in the books, so they wanted to put it in the third game.
- "Everyone in this studio plays Skyrim" - team is a fan of open world games.
- Lessons learned from Skyrim: you need to care about immersion in the game.
- "Skyrim was generic". Disliked the way Skyrim handled quests, where NPCs would never really acknowledge what you accomplished or did. You'd have a generic set of quests and that's it. The team feels that quests should be unique and NPCs should acknowledge the things you've done for them.
- Felt this is where The Witcher 2 succeeded: choice and consequence. You got to see how your quest choices impacted the lives of NPCs, and you can speak to them about it, whether they're angry or happy.
- "(Skyrim) didn't have very good characters". Tried to remember and name five different characters from the game and couldn't.
- Thought exploring in Skyrim was great, but the story and characters were generic. So they want to learn from Skyrim how to best make an "open world". Make sure they have huge vistas, but plenty of adventures and stuff to do.
- Feel if they combine this with their knowledge of RPGs, they can make the "perfect RPG".
- Vistas are important. Notes the sensation of leaving the first dungeon in Skyrim and seeing the mountains and towns in the distance, delivering a feeling of a huge world to explore. Vistas need to deliver the feeling that you can explore things in the distance.
- Acknowledges the challenge of blending a cinematic experience and cutscenes with freedom of adventuring, not making boundaries. Always an issue with story driven games.
- Notes Fallout: New Vegas: thought it had a really good story and open world without too many cutscenes, but felt something was missing. Thought it might be caused by the tools, or something else, but whatever it was it shows that it's a big challenge to blend the two.
- Happy with the pacing of The Witcher 2, and want to combine that with an open world.
- Want to change the way you approach questing in The Witcher 3. In The Witcher 2 you're given a marking on your map, and you go there. In The Witcher 3 they want to lure the player with "interest points", where there's always something interesting.
- Want to reward players for exploring the world.
- Notes Assassin's Creed III: felt there was always something to do in the main quest, but trying to hunt down side quests always lead to generic stuff, and that hurt the immersion of the world.
- Making Cyberpunk as well as this open world game: not a coincidence.

Van mreže Milan89

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Re: The Witcher 3: Wild Hunt
« Odgovor #9 poslato: 01.03.2013, 14:08:29 »
The Witcher 3 to support save game imports
More details about The Witcher 3: Wild Hunt have emerged, thanks to a set of German previews. Among the news is the revelation that those who have already taken up the mantle of Geralt will be able to import their data, which will impact which characters appear and how they react to him. His backstory is set in stone, however.


Previews in PC Games and Gamestar, as summarized by OXM, also state that towns will have more life to them. Citizens go about their daily business and will call the guards if they catch you pilfering. It introduces a combat system similar to Fallout 3's "VATS," letting you target specific body parts in slow motion. QTEs, meanwhile, are reportedly gone altogether.

Save-importing only applies to PCs as far as we know. PlayStation 4 is counted out because the previous game never appeared on the PS3. CD Projekt has committed to next-gen consoles, which almost certainly means Microsoft's as well, but without knowing how saves will be structured on the next Xbox it's impossible to tell if the save imports are even feasible on the system.

« Poslednja izmena: 01.03.2013, 14:11:04 od strane Milan89 »


 

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Re: The Witcher 3: Wild Hunt
« Odgovor #10 poslato: 01.03.2013, 16:41:12 »
Po koja slicica...  :)
 

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Re: The Witcher 3: Wild Hunt
« Odgovor #11 poslato: 01.03.2013, 16:52:35 »
Izgleda i vise nego odlicno... Nadam se da ce biti ubrzo po izlasku novih konzola.... :D


 

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Re: The Witcher 3: Wild Hunt
« Odgovor #12 poslato: 01.03.2013, 17:05:31 »
Igra ce prema navodima imati samo u Sidequest-ovima 100 sati!
 

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Re: The Witcher 3: Wild Hunt
« Odgovor #13 poslato: 01.03.2013, 17:10:15 »
Igra ce prema navodima imati samo u Sidequest-ovima 100 sati!

 :clapping2 Necu komentarisati dok ne izadju neke zvanicnije informacije, ali lepo zvuci.... :D  :super


 

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Re: The Witcher 3: Wild Hunt
« Odgovor #14 poslato: 01.03.2013, 18:02:11 »
Citao sam preview na nemackom sajtu, a oni su te podatke verovatno dobili od CD Projekt-a...
 

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