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Lightning Returns: Final Fantasy XIII

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Lightning Returns: Final Fantasy XIII
« poslato: 01.09.2012, 11:13:26 »



Najavljen nov FFXIII-3 koji prati pricu samo jednog lika[mog omiljenog iz ff serijala] i radi se o lighting :punk i bice vremenom ogranicen od 13 dana[u igri,ne 13 dana ovako] sto moze biti i ok a i sasvim glupo..Takodje za 25th Anniversary rodjendan ce biti izbacena kolekcija sa svim delovima igre igre i kostace oko 300e.



« Poslednja izmena: 06.06.2013, 18:02:52 od strane Darko87 »
 

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FFXIII-3
« Odgovor #1 poslato: 01.09.2012, 12:35:05 »
Ne zove se FF 13-3 :)


Sent from my iPhone 4s
 

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Re: FFXIII-3
« Odgovor #2 poslato: 01.09.2012, 15:09:34 »
Zove se Lightning Returns: Final Fantasy 13 i bice zadnja igra u ovoj sagi, pa kazu sledece, nece se voditi vise likova vec samo lightning, hm ne znam kako ce to da izgleda, navikao sam da vodim party a to vodi sa saobom i drugaciji gameplay :) i bice dosta drugih elemenata, evo kratkog previewa

The key mechanics game designer Yuji Abe presented during the showcase were "constant-moving world" and "customization". For the former, he explained that time does not stop for Lightning; she has to find ways to increase time to complete quests and forward the story since the world comes to its demise in thirteen days. One highlighted way is to defeat enemies and monsters. She can also perform certain miracles that could either shake up the in-game elements or the world itself, but at the cost of time. Yes, this concept may not be new as The Legend of Zelda: Majora's Mask pulled it off back in the Nintendo 64 days, but it's nice to see a time-rewinding mechanic of sort implemented in today's games.

The game world of Novus Partus is using a day/night cycle; NPCs and monsters appear and act in accordance to this. There will be bigger and more dangerous encounters at nighttime when compared to the daytime. There are four islands for players to explore, and so far the one talked about in detail is the city of Luxerion. The main metropolis of Novus Partus seems to have both a mechanical and fantasy vibe to it, complete with gothic architecture, a monorail system for players to get around, and a black-and-grey color motif to the resident's everyday attire.

For the latter concept, Abe stated that players can customize Lightning's getup any way they want. This isn't purely cosmetic; different clothes and armor sets will affect her stats in combat, as well as give her extra abilities. For now, the armor and weapons count is "more than 10 or 20" according to him. We do hope that she gets more choices apart from swords and shields, but the promise of quick equipment-swapping mid-combat may hint that she can start multi-tasking with spears, claws and even assault rifles and other long-ranged armaments.

The actual gameplay we were shown that isn't available for the public was still using the Crystal Tools engine used for the past two Final Fantasy XIII games, albeit with some minor graphical tweaks here and there. Instead of a party of three, you now control Lightning only. Producer Yoshinori Kitase and director Motomu Toriyama showed off a bit of the game's story scenario where Lightning had to find the culprits behind an unsanctioned public hanging in front of a clock tower in the city of Luxerion. As she talks to different NPCs and explores the city area, the time gauge at the bottom started to count down. While details weren't given if the timer reached zero, we would assume that a story point would be closed out and that the ending to the game would be affected if the world-driven concept was of any indication.

After much mucking around and finding for clues, the producer and director jumped straight into the game's battle system where our heroine squares off against a behemoth (a trademark FF beast). While similar to the Paradigm Shift system viewpoint at first glance, players can now move Lightning around the battlefield using the left analog stick. Her abilities are mapped on each face button so that she can use them when her action time battle gauge is filled; so far she has her old repertoire from past games like her Thundaga spells, protective buffs and combo slashes.

While the game has a more action-like feel to it, the combat will still retain its semi turn-based roots. At the very least, controlling just one powerful character seems like a slight breath of fresh air if only because of the many potential battle scenarios the designers can put players in. The developers did say that Lightning is considered a powerhouse in this game compared to the past titles, so we hope that they include more fights with bigger villains within elaborate set pieces ala God of War to raise the stakes.

From the looks of things, there seems to be shades of an open world mechanic, or at least an illusion of one like in previous Final Fantasy titles. We also felt that the world-shaping elements could play out like a lighter version of action game-world-building hybrid Actraiser. Plus, there's hope that the combat will be more involved now that players have reigns over a pseudo customizable demigoddess. While this may not be the big news Final Fantasy fans are waiting for (that honor goes to Final Fantasy Versus XIII), at least gamers will know that the Final Fantasy XIII chapter will draw to a close soon in 2013 on both PS3 and Xbox 360.

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #3 poslato: 01.09.2012, 15:42:05 »
LIGHTNING RETURNS: FINAL FANTASY XIII - Special Presentation

Evo ovde sve lepo objasnjeno, koga ne mrzi da gleda

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #4 poslato: 05.09.2012, 12:55:45 »
Evo jos novosti vezanih za ovu igru:

The latest issue of Famitsu included an interview with LIGHTNING RETURNS developers and they were nice enough to share new information! Thanks for translating the article, Andriasang.

■The game is currently 30% complete
■This will be Lightning’s last game and will end with a happy ending. The game has just one ending.
■The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.
■The game’s in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.
■The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.
■People from XIII-2 haven’t died. Because of the effects of the chaos (I’m not sure if this is the proper English word), people have stopped aging and don’t get old.
■The Novus world has four continents, two natural and two city-type.
■Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.
■There are some times when helping someone will decrease the life of the world.
■Defeating some enemies and clearing some quests will increase the life of the world.
■Lightning is all by herself in battle, allowing you to concentrate more than when you had to control a party.
■Lightning has become a considerably more refined person.
■You can freely move around during battle. Some elements of the battle system are timing-based.
■The battle system is close to action. There’s an ATB gauge.
■During battle, you don’t select menu commands. Instead, you select abilities which have been assigned to buttons.
■Hope will give guidance to Lightning via wireless com.
■The city has clocks everywhere showing the constant progression of time.

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #5 poslato: 06.12.2012, 13:06:52 »
Prvi trailer za ovaj sjajan ja se nadam naslov bice prikazan na ovogodisnjem Jump Fiesta 13 dogadjaju.

http://squareportal.net/2012/12/06/lightning-returns-trailer-will-be-released-at-jump-festa-check-out-square-enix-jf2013-line-up/

Jedva cekam da vidim :D  O0

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #7 poslato: 20.12.2012, 14:02:16 »
Lighting izgleda bolje nego ikad ali cini mi se da nije nista ispeglano, takav utisak imam, pogledaj zgrade i pozadinu, cudno mi nesto tu, da li je moguce da su izbacili nedovrsen trejler

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #9 poslato: 16.01.2013, 11:48:52 »
http://squareportal.net/2013/01/16/lightning-returns-introducing-lumina-and-wear-system/

Evo novih informacija: Nov lik Luminia + mali info o onovom wear sistemu.

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #10 poslato: 17.01.2013, 17:21:10 »
Movi hi res screenshotovi. IZGLEDA PREJEBANO.

http://www.facebook.com/#!/media/set/?set=a.10151351276114461.496076.59916854460&type=1

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #12 poslato: 06.06.2013, 18:02:21 »
Novi trailer, nalozen ko zmaj, i release date, u Japanu 21.11, a u Evropi i Americi tek u februaru2014, steta, ima da se nacekamo.

ライトニング リターンズ FFXIII [E3 Trailer (日本語版)]

Najavljen i Lightning Ultimate box.

Na prvom postu sam ubacio i cover.

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #13 poslato: 09.06.2013, 09:25:17 »
combat izgleda sjajno,ovo pre toga...

vidoh na kraju videa,ps3 only?
 

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Re: Lightning Returns: Final Fantasy XIII
« Odgovor #14 poslato: 09.06.2013, 10:57:54 »
Kao veliki i dugogodisnji fan FF serijala ja jednostavno moram da kazem.FF13 je po meni bio poslednji ekser u kovcegu serijala , FF13-2  ,koj mi je inace bio krajnje ne ocekivan , okarakterisao bi kao neka vrsta parastosa ... a ovo , ovo je vec hladna ilovaca preko njega  :facepalm:

i dalje cekam versus 13 da izvadi stvar ....
 

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