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Gates and Artefacts
Special gates appear whenever there is a distortion in time. The gates cannot, however, be activated without keys, otherwise known as artefacts.
Each gate requires its own specific artefact.
Uncover these keys to open the gates of time and continue your journey.
Things that shouldn't exist:
When different timelines collide, things that shouldn't exist appear in the world. These are referred to as artefacts, some of which can only be acquired with the help of the moogle.
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Multiple gates can appear in a single location, and each gate leads to a different world.
Allowing the player to choose the next location of their journey helps to create a non-linear gameplay experience.
Gates of Time:
Find the artefact that opens a gate, and step into the Historia Crux, the crossroads of the time continuum.
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Activating a gate will allow access to the Historia Crux. Everytime a gate is opened, the possibility of more paths opens up. Existing gates to past locations can also be closed, which resets the adventures played in that location. This allows players to enjoy past adventures over again, or redo any mistakes.
The gate matrix in the upper right displays the gates within the Historia Crux. Each gate leads to a different world.
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Locations Change Over Time:
Visiting the same area twice is never boring because the situation, scenery, flora, fauna and weather conditions all change depending on when you visit that location. Some information and items can only be obtained in certain times. Explore as many worlds as possible to heighten your gameplay experience! Untangling the threads of time is essential in exploring the content of the game, and witnessing the full story...
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http://en.wikipedia.org/wiki/Final_Fantasy_XIII-2