Hitman nas ostavio u dilemi golemoj a 90% se za**bo u kucanju.
Na kraju se ispostavilo da je Korejac
Hahah pa kako ne kapirate bre ( a i kako ja nisam ukapirao), pa 100% je mislio: Dobicemo psa(pas-dog)Jer je to najveca novina u ovom CoD-u
Call of Duty: Ghosts is the first game in the franchise that lets you play as a female soldier. According to Infinity Ward executive producer Mark Rubin, tech was to blame for the all-male roster so far. "Our previous engine would not handle that," he told Kotaku. "The way memory worked in the previous engine, it never would have been able to do that. When we got a chance to re-tool the engine completely, that gave us the opportunity to make the change that we could have character customization. That then gave us the opportunity to do female characters." Of course, Ghosts uses a "next-gen engine," according to Activision. With tech no longer being a limiting factor, it simply made sense for Ghosts to offer female playable characters, Activision senior producer Yale Miller told Shacknews. "I think it makes sense. There are females in the military, there are females in combat, so when they went down the path of having character customization, it just made sense to have female characters. Obviously, I've been asked the question on previous games, like Black Ops 2, 'Are you going to put a girl in the game?' from both female gamers and female military. It makes sense. They're in combat, so if you're making soldiers, you should be able to make a female soldier."
Call of Duty: Ghosts is said to feature over 20,000 different options to customize your multiplayer character. Many of these customizable items will be cosmetic, which, of course, raises the possibility of microtransactions. But unlike Black Ops 2, it doesn't appear that Ghosts will sell any of those cosmetic goodies--at least not at launch. "At this point right now, all the stuff we're talking about is all stuff that will be on the game disc," Activision senior producer Yale Miller told Shacknews. "There are going to be a few premium items tied to the Prestige Edition and a few retail exclusives, but the vast majority are going to be via Squad points. You play, you earn XP, you'll unlock it." There are a few items that will be off-limits, but rather than have players pay real money for them, Activision will give players a chance to win them in-game. "There are also a few things that are not going to be available and the only way you'll get them is by winning a Clan War," added Miller. Some of these winnable items will get passed along, with Miller likening them to the Stanley Cup. "Some of those things, you'll hold onto and be able to rock until the next Clan War."
In the weeks leading up to the Call of Duty: Ghosts reveal, fans tended to use "Modern Warfare 4" as shorthand for the unnamed project. Apparently that title wasn't just for fans, as executive producer Mark Rubin says the game actually started as a direct sequel, before the studio changed the name.When Infinity Ward was pitching new ideas, it threw out ideas ranging from post-apocalyptic to what Rubin playfully nicknames "Space Guns on Jupiter." The idea of familiarity was well-liked among the team, though."People felt really strongly that they liked the way you as a player can connect to the world you know day-to-day," Rubin told Game Informer "So the idea of staying modern became a key point. Let's not do 'Space Guns on Jupiter.' Let's do real weapons that we know in a world we're familiar with. And then it became, do we do Modern Warfare 4? And that was the game for a little while. Because we said, we'll stay modern, we'll do Modern Warfare 4! But then it was like, well, we kind of finished the story in Modern Warfare 3. That arc is done." This echoes statements the studio made at the time when finishing MW3.From there, he said, the studio went back to considering a post-apocalyptic setting. Still in the mindset that it had to follow established continuity, they started to imagine that sometime after MW3, nuclear weapons had been set off around the world and decimated it. Regardless of what name was used, that would have more directly followed the events of the current series.Ultimately, though, it came to the conclusion that with an entirely new engine, it could do somewhat of a reboot. As a result, Ghosts is set in the same time frame as the Modern Warfare series, but in an entirely different continuity. Rubin called this the "Earth 2" of Call of Duty, playing on the DC Comics book that features alternate versions of famed superheroes.