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Diablo 4 - Necromancer Talents Guide

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Diablo 4 - Necromancer Talents Guide
« poslato: 06.04.2023, 08:35:48 »
The Diablo 4 Necromancer talents, much like other classes, make use of a tier grouping system. You can unlock certain options upon spending some talent points, and some can also be upgraded further. Buying diablo 4 items and d2 resurrected items can help boost your gear in Diablo 4, which benefits physical damage dealers and specs that benefit from scaling.

Core tier/grouping talent options

Unliving Energy - Increases your maximum essence.

Imperfectly Balanced - Core skills cost 5% more essence however they deal 10% more damage.

Hewed Flesh - Lucky Hit; damaging a target provides a chance to produce a corpse in the location; doubled against bosses.

Macabre and Corpse tier/grouping talent options

Spiked Armor - Grants thorns effect (i.e. damage the ones that hit you).

Skeletal Warrior Mastery - Increases the damage and HP of the Skeletal Warriors.

Grim Harvest - Consume a corpse grants essence.

Fueled by Death - Deal increased damage temporarily after eating and enjoying a corpse.

Curse tier/grouping talent options

Deal increased damage against cursed enemies.

Skeletal Mage Mastery - Increase the damage and HP of the Skeletal Mages.

Death's Embrace - Nearby enemies take increased damage and deal less harm to you.

Death's Reach - Increases your damage dealt to distant foes.

Macabre and Corpse tier/grouping talent options

Gruesome Mending - When below 50% HP, receive increased healing all sources.

Transfusion - Blood Orbs heal your minions for any percentage of the total amount.

Tides of Blood - Blood skills deal increased overpower damage; doubles this value if you are healthy (i.e. 80% or even more HP).

Coalesced Blood - While healthy, Blood skills deal extra damage.

Drain Vitality - Lucky Hit; Blood Skills have a opportunity to fortify you for any percentage of the base life.

Reaper's Pursuit - Darkness skills improve your movement speed.

Gloom - Enemies damaged by Darkness skills take increased shadow damage that stacks up to 3 times.

Lucky Hit; Darkness skills have a opportunity to stun.

Terror - Darkness skills deal bonus harm to slowed, stunned, and immobilized enemies; the bonuses stack as well as apply to shadow damage dealt because of your minions.

Serration - Increased crit opportunity for Bone skills for every 10 essence you've upon casting.

Rapid Ossification - Reduce the cooldown of the Bone skills for each 100 essence spent.

Compound Fracture - Bone skills gain increased damage after critically striking for ten times.

Evulsion - Increased critical damage against vulnerable enemies.

Necrotic Carapace - Fortify for any percentage of the base life each time a corpse if formed by you or your minions.
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